Design School Lecture Series
Know it Wall (KiW) is a new public engagement website, based at UCL and Imperial College London, that aims to popularise academic research across all disciplines, from arts to sciences. KiW takes 1000-word texts that academics write, edits them and turns them into short audio- and video-documentaries.
As a result of having won Jisc’s education technology competition and released its first video-documentary, KiW is looking to expand all its teams and has a number of new positions in each of them. All the positions are voluntary (no one at KiW receives a salary).
WEB DESIGN AND PROGRAMMING TEAM
Designers (including UX designers): These roles involve designing new features that will appear on the website, with a focus on UX through user testing. These features range from improving UX on the website (for example, a feature to navigate easily between episodes) to designing how users can interact with our episodes through annotations. Including a link to recent work, or a portfolio, in the application is desirable but not required. Programming skills are useful but not at all necessary.
Those interested in any of these positions should e-mail Miguel Dos Santos – specifying the role/s they are applying for, attaching a CV and, if the role so requires, links to recent work or a portfolio – at email@example.com.
For more opportunities to join KiW – in text editing, narration and marketing – visit:
This panel discussion at the British Library might be interesting for some of you…
Video report from our Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.
This Future Innovators Summit might be of interest to some of you?
Nicolas Nova’s talk on his practice at Near Future Laboratory at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.
Georgina Voss’ talk on imaginaries and expectations at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.
Dan Lockton’s talk on design for behavioural change at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.
Anab Jain’s talk on her practice at Superflux at LCC’s Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.
14th Participatory Design Conference “PD in an era of participation”
15-19th of August / Aarhus, Denmark
For info and registration http://pdc2016.org/
(Early bird registration 26th of June)
PDC brings together a multidisciplinary and international group of researchers and practitioners from multiple fields encompassing a wide range of issues that emerge around cooperative design.
This is a workshop with artist and educator Emilie Giles being held at LCC for MA Interaction Design Communication students on Wednesday 22nd June. Sign up by emailing Nicolas. Description of workshop from Emilie here:
A beginner’s workshop to e-textiles (electronic textiles) and open source tools, participations will learn how to make touch based sensors which can be used with Arduino to trigger outputs such as light or sound. We will also explore how to make a soft circuit using conductive thread and how to integrate hardware and components within it for interaction.
Emilie Giles is an artist, producer and educator, her work spanning creative technology, crafting and pervasive gaming. She is a Ph.D. student at The Open University exploring how e-textiles can be used as interactive tangible tools for blind and visually impaired people. She is also Head of Outreach and Participation at Codasign, an education company which teaches people how to be creative with open source tools in museums and art galleries.
“Roles for all skills including:Front/Backend Development, Full-stack development, DevOps, Data Science, Digital Marketing, UI/UX, Graphic Design, Customer Service, Growth Hacking, Online Community Management, Mobile App Development…”
Please follow link:Tech Grads Internships etc
The City Interaction Lab, a UX consultancy based with the Centre for Human Computer Interaction Design at City University London are looking for a new full-time UX consultant to work on commercial projects. Whilst we have a lot of graduates from our MSc course I’d like to cast the net wider to get applicants with different skills and experiences.
The role holder will work on the CASTS project, which is an exciting EU-funded project in collaboration with Capital Enterprise (CE), Greater London Authority (GLA) and University College London (UCL) to strengthen the growth environment for SMEs (Small and Medium-sized Enterprises) in London. The post holder will provide advanced digital facility and UX consultancy services to tech companies in London, and develop new services targeted at SMEs in London to implement and evaluate world class technology/products. This will include conducting user research and usability evaluations and designing interfaces.
Details on the role are available online http://tinyurl.com/js54skr. The application deadline is 19 June 2016
Practices of Enquiry (PoE) is a project by UAL’s Teaching and Learning Exchange, which is culminating in an exhibition this November. A key focus of PoE has been to employ existing or graduate UAL students whenever possible. We are now advertising for the role of student interior / product designer and thought MA Interactive Design Communication students might be interested.
Applications need to be submitted by Wednesday 15th June and interviews will be taking place on Monday 20th June.
The selected student will need to attend an initial design meeting on Friday 24th June and will work with us from then until October. The student will be paid via the Arts Temps system. Further details of the role’s requirements are detailed in the Open Call PDF.
The position will also be advertised via Arts Temps.
PoE Student Interior Product Designer Open Call
The Vasari Research Centre for Art and Technology at Birkbeck is hosting Yuk Hui on 17 June, 2016. Yuk is a research associate at the Institute of Culture and Aesthetics of Digital Media of Leuphana University Lüneburg and completed his PhD at Goldsmiths under Bernard Steigler and Matt Fuller who some of you have recently seen giving the keynote at the Interface Politics conference in Barcelona.
In this talk, Yuk Hui will discuss his recent book On the Existence of Digital Objects, which is an investigation of digital objects in light of the proliferation of computational ontologies, and situates this phenomenon within both the history of philosophy and computation. This central thesis of the book is to develop a theory of relations in order to understand objects and to politicize the existence of digital objects, by drawing from Simondon, Heidegger and Husserl.
Location: Birkbeck Cinema – School of Arts 43 Gordon Square, London, WC1H 0PD
Register for the event.
This year’s edition of The Ventriloquist Summerschool will be busy looking into the role of Illusion as a way of being, working and generating knowledge. What’s involved in accepting, rejecting, validating and iterating such constructs and how do we use them to project and deal with what’s in front and ahead of us?
Five parallel workshops will run during the week at 1857 – a former lumberyard located in the Grønland area, along with a public programme of three evening lectures (names tbc).
The 35 selected participants will get time, space and infrastructure to develop their own projects.
We’re excited to present you the tutor lineup:
– Talk Magazine / USA (Eric Hu + Harry Gassel)
– Anu Vathra / EE
– Nicole Killian / USA
– Kristina Ketola Bore / NO
– João Doria / BR/NO
The attached PDF contains further information such as workshop synopses, tutor bios and venue information.
The 2015 edition of The Ventriloquist Summerschool attracted applicants (professionals and students) from 17 countries and institutions such as Kunsthøgskolen i Oslo, Westerdals, Royal College of Art and University of Brighton (UK), ISIA Urbino (IT), Gerrit Rietveld Academie and Sandberg Institute (NL), Yale University, Princeton University, Cranbrook Academy of Art and Pratt Institute (USA), among others.
Apply by Jul 1st at http://the.ventriloqui.st/summerschool
Workshop runs full-time from Aug 8–13, 2016
Please get in touch if you have something to say: firstname.lastname@example.org
“Do you have a great idea for a project? Is there a concept you want to share? Would you like to work with us? Or are you simply curious about what we do?We want to meet you, hear what you are working on and share ideas. Our team champions collaboration and open innovation with organizations, large and small, which strive for excellence. There are many ways to engage with us. These range from work experience to large-scale competitions and project collaborations.”
Here is a list of things that might help you with your field maps:
Methods: Looking at existing conferences. Furthermore, looking at invited speakers and looking through conference proceedings can help you find key theorists, practitioners, writers, thinkers, makers in your field of research. Try identifying the field, some of them are about design, interaction design, electronic art, sound, digital humanities, performance but more and more are about interconnections.
The below list has been put together by Nicolas and Eva. It is not exhaustive, your additions are welcome ! We have split them in four categories, hybrid (presentation / exhibition), exhibition, academic and others.
Let’s start with a quite old conference funded in 1990 in The Netherlands, ISEA (International Symposium on Electronic Art). ISEA 2016 will be in HongKong and the theme is Cultural Revolution.
The subject of digital humanities is at the intersection of computing and the discipline of humanities (the arts for example). There is a fairly new conference called the Digital Research in Humanities and Arts. Here are a few themes of the their conference in 2016: Big data, Interdisciplinary labs, The Digital economy, Open access and open source, Playable cities, Climate change mitigation, Smart cities, Digital museums, archives and engagement programmes, Community-led planning processes, Social media and active citizenship, Sustainable cities, communities and urban agriculture, Placemaking, Performance and embodied experience of place, Rapid urbanisation and mass migration, Conflict and climate change, Leadership in the arts and cultural sector, The intersection between the arts, business and the digital economy, Museums and exhibitions, digital curation and heritage, Digital humanities, textual practices and communities.
Sonic Interaction Design has only happen once at the BEK center in Norway. An interesting crossover between two subjects, interaction design and sound.
FutureEverything: “FutureEverything is an award-winning innovation lab for digital culture and annual festival, established in Manchester in 1995. For 21 years FutureEverything has been exploring the meeting point of technology, society and culture which lies at the heart of the digital debate”
Ars Electronica is the Art, Technology and Society conference since 1979. This years theme is postcity: Habitats for the 21st century. It is worthwhile to look through previous years festivals, as well as what the center is up to in general.
Transmediale is about media art and digital culture.
Resonate is a platform for networking, knowledge sharing and education. It brings together artists, designers and educators to participate in a forward-looking debate on the position of technology in art and culture.
ZKM (Center for Arts and Media) is sometimes called the “Electronic or Digital Art Bauhaus” – it is a museum for everything media/art related, as well as a lab, an institute…It has had some ground breaking exhibitions (and wonderful collaborations), for example the ‘Making Things Public” exhibition in 2005.
Nordes (Nordic Design Research) is a network of people interested in design research, they organise a conference every year and the latest one is on Design Ecologies.
DRS is the Design Research Society, their next conference will be at Brighton University and the question they ask is how design research can help us address the problems we face now and the challenges that lie ahead ?
On the subject of performances, there was an interesting conference organised by the Institute of Advanced Studies on Corporeal Computing: A Performative Archaeology of Digital Gesture.
Before the existence of the Internet, some artists such as Roy Ascott were already doing some telematic performances. Remote Encounters is a conference that celebrates that approach with a more current technology.
On the subject of sound, NIME is an international conference on New Interfaces for Musical Expression. Their call for papers this year was very simple this year: Visual | Aural | Tangible but was more complete in for NIME’s 2012.. Some themes could be thought again through interaction design.
Sonic Pattern and the Textility of Code is the second edition of a symposium exploring diverse viewpoints: weaving, knitting, live coding, mathematics, generative visuals/music, and digital making on how sound, image and threads allow us to both sense the abstract and conceptualise the tactile.
Emotion and Design is an interesting combination, have a look this call for paper for a conference in Bogota (Columbia) in 2014.
The Centre for Digital Cultures is organising a conference on the Terms of Media.
CreativeApplications.Net [CAN] was launched in October 2008 and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology
The Guardian Technology Section amongst all the other sections!
Ixda’s Interaction Design Association has been organising a specific conference on our subject. Interaction14’s theme was Languages of Interaction Design. It’s quite vast but if you remember the ‘What is interaction’ workshop that we had in the first term, there were a couple of ideas there.
The Future of Storytelling is a private conference (invitation only !) that looks at the subjects of interactive storytelling and immersive experiences.
PIKSEL is an event for artists and developers who work with free/libre and open source technologies. It could be worthwhile to rethink this through Interaction Design – and to think Interaction Design through free/libre and open source philosophies.
There are many more. This a good place for find calls for papers: http://www.cumulusassociation.org/academics/cfps/cfps/show