Richard Barbrook: Cities and Technological Sovereignty 7 – The Digital Democracy Manifesto

Watch: Critical Digital #6. Yosuke Ushigome : Takram London

Yosuke Ushigome / Takram London Talk Tonight!!


Help GDS – @gdsteam – plan a day for students interested in design and the public sector.

screenshot-2016-11-02-11-05-37Details: here.

UAL: Creative Enterprise Week

14 – 18 November 2016 Across University of the Arts London.

Creative Enterprise Week is a series of events, talks and activities to help you turn your creative ideas into reality. Whether you want to launch your freelance career, social enterprise, artistic practice or digital startup, we want to see you! Events are free for UAL students, staff and alumni.

Book events at:

UAL Futures Talks: #5 Radical Collaboration

When: Wednesday 16th November
Where: Lecture Theatre B, London College of Communication, SE1 6SB
Time: 6-9pm
Part of: UAL Creative Enterprise Week

Booking required, booking link and further info here.

Interface Imaginaries

Visit to book your ticket.

The interface has emerged as a key site of cultural practice and research with the expansion of digital devices and networked media into everyday life. Often the responsibility of designers and software developers, the work of designing interfaces poses questions about what kinds of human experience are possible or desirable? In the design of interfaces, what kinds of subjectivities are constructed?

In this talk James Ash will present an account of interfaces that goes beyond a focus on media, design or representation but instead starts with an exploration of what happens in the mediation between bodies, technologies and practices. His research draws on the design of digital games as a particular kind of interface.

James Ash is a Senior Lecturer in Media and Cultural Studies at Newcastle University. His work investigates the cultures, economies and politics of digital interfaces. He is author of The Interface Envelope: Gaming, Technology, Power (2015, Bloomsbury Press) and has published a range of articles on technology, interface design and games in journals including Theory, Culture and Society, Body and Society and Environment and Planning D: Society and Space. @ash_ecotechnics

Betti Marenko leads the Contextual Studies element on BA Product Design at Central Saint Martins. Her research is at the intersection of design, philosophy, human-machine interaction and digital materiality to inform a context-driven approach to design, always investigated as part of wider ecologies of practices, processes and behaviors. Betti is the co-editor of Deleuze and Design, Edinburgh University Press (2015) and the author of essays on design theory, digital materiality, affect and animism.

Design School Lecture Series


Lecture Series-5

KNOW IT WALL – New positions

Know it Wall (KiW) is a new public engagement website, based at UCL and Imperial College London, that aims to popularise academic research across all disciplines, from arts to sciences. KiW takes 1000-word texts that academics write, edits them and turns them into short audio- and video-documentaries.

As a result of having won Jisc’s education technology competition and released its first video-documentary, KiW is looking to expand all its teams and has a number of new positions in each of them. All the positions are voluntary (no one at KiW receives a salary).


Designers (including UX designers): These roles involve designing new features that will appear on the website, with a focus on UX through user testing. These features range from improving UX on the website (for example, a feature to navigate easily between episodes) to designing how users can interact with our episodes through annotations. Including a link to recent work, or a portfolio, in the application is desirable but not required. Programming skills are useful but not at all necessary.

Programmers: These roles involve coding up features following design specifications. These features range from improving the UX on the website to working on annotation software. The tools KiW uses include Flask (Python), DigitalOcean, jQuery, Bootstrap, and annotator.js. KiW also plans to use software by that would allow users to annotate third party content through a browser extension, as well as work on data visualisation (possibly using a library like D3). The codebase for KiW can be found on Github. In short, applicants should enjoy writing in Python and Javascript.

Those interested in any of these positions should e-mail Miguel Dos Santos – specifying the role/s they are applying for, attaching a CV and, if the role so requires, links to recent work or a portfolio – at

For more opportunities to join KiW – in text editing, narration and marketing – visit:

Social Media Data: What’s the use – Panel Discussion at the British Library


This panel discussion at the British Library might be interesting for some of you…


Video report from our Speculative and Critical Design Summer School 2016 @LCCLondon #LCCSummerSchool

Video report from our Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.

Future Innovators Summit – Ars Electronica

Screen Shot 2016-07-27 at 9.23.19 AM

This Future Innovators Summit might be of interest to some of you?


Nicolas Nova’s – @nicolasnova – talk on design fiction and @nearfuturelab at our SCD Summer School 2016

Nicolas Nova’s talk on his practice at Near Future Laboratory at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.

Dr Georgina Voss’ – @gvoss – talk for SCD Summer School 2016

Georgina Voss’ talk on imaginaries and expectations at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.

Dr Dan Lockton – @danlockton – talk for SCD Summer School 2016

Dan Lockton’s talk on design for behavioural change at Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.

SuperFlux’s Anab Jain – @anabjain @Superflux – talk for SCD Summer School 2016

Anab Jain’s talk on her practice at Superflux at LCC’s Speculative and Critical Design Summer School 2016 hosted by Ben Stopher & Tobias Revell.

14th Participatory Design Conference “PD in an era of participation”

14th Participatory Design Conference “PD in an era of participation”

15-19th of August / Aarhus, Denmark

For info and registration

(Early bird registration 26th of June)

PDC brings together a multidisciplinary and international group of researchers and practitioners from multiple fields encompassing a wide range of issues that emerge around cooperative design.


Going towards the Soft + Tangible with Computing – Workshop with Emilie Giles

This is a workshop with artist and educator Emilie Giles being held at LCC for MA Interaction Design Communication students on Wednesday 22nd June. Sign up by emailing Nicolas. Description of workshop from Emilie here:

A beginner’s workshop to e-textiles (electronic textiles) and open source tools, participations will learn how to make touch based sensors which can be used with Arduino to trigger outputs such as light or sound. We will also explore how to make a soft circuit using conductive thread and how to integrate hardware and components within it for interaction.

Emilie Giles is an artist, producer and educator, her work spanning creative technology, crafting and pervasive gaming. She is a Ph.D. student at The Open University exploring how e-textiles can be used as interactive tangible tools for blind and visually impaired people. She is also Head of Outreach and Participation at Codasign, an education company which teaches people how to be creative with open source tools in museums and art galleries.

Internship and permanent opportunities for students tomorrow at Google Campus

“Roles for all skills including:Front/Backend Development, Full-stack development, DevOps, Data Science, Digital Marketing, UI/UX, Graphic Design, Customer Service, Growth Hacking, Online Community Management, Mobile App Development…”

Please follow link:Tech Grads Internships etc

Job Opportunity: new full-time UX consultant for City Interaction Lab

The City Interaction Lab, a UX consultancy based with the Centre for Human Computer Interaction Design at City University London are looking for a new full-time UX consultant to work on commercial projects. Whilst we have a lot of graduates from our MSc course I’d like to cast the net wider to get applicants with different skills and experiences.

 The role holder will work on the CASTS project, which is an exciting EU-funded project in collaboration with Capital Enterprise (CE), Greater London Authority (GLA) and University College London (UCL) to strengthen the growth environment for SMEs (Small and Medium-sized Enterprises) in London. The post holder will provide advanced digital facility and UX consultancy services to tech companies in London, and develop new services targeted at SMEs in London to implement and evaluate world class technology/products. This will include conducting user research and usability evaluations and designing interfaces.

 Details on the role are available online The application deadline is 19 June 2016